pathfinder: kingmaker 2h paladin build

You get at least some of it back. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pick him the moment you shift to LGPick whatever god you fancy. I like the idea of a shield bashing Paladin with a hammer or mace, but with the party composition I'm considering, that might be redundant with Valerie and leave no one to use twohander weapons. That pretty much covers it. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Combines well with the Mythic abilities that still do damage on a miss. Its a nice way to keep sneak attack and studied target progressing. Press question mark to learn the rest of the keyboard shortcuts. Pretty straightforward. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. The game being so new there are not alot of builds out yet. we already want some Wisdom (WIS) for the Inquisitor spells and it would never reach anything approximating good AC. New comments cannot be posted and votes cannot be cast. In the long run Hare would be better.Or Agile Maneuvers. Pretty roleplay-friendly. You will have enough spells from leveling to grab everything you really need, but its nice to accelerate the process. You fight with an aldori dueling sword. This is what Amiri always wanted to be. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? There is a Bear Form scimitar in the game; you can make use of that as well. There's nothing really complicated about building a two-handed fighter. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Likes having an Alchemist in the party for Shield spell. I thing I would consider adding, the intimidation feats - i.e. Aspect of the wolf allows for free trips. Can make use of CE helm early-game. Monk weapons being rare doesn't help. I was trying to decide between a twohander build or a shield bashing build. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Keep a staff on you just in case. Two-handed Strength monk with tolerable AC and Damage. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Strong all game long. And, yes: I know what the description says. Dont think you can squeeze much more out of the class. There are a few min-max class combos (i.e. Long shield spell and enlarge are good for your health. Pick dragon type according to enemy resistances. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. Avoid divine scion. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. Per your note, since you want to wear armor (less AC than monk in this game). With Vivisectionist level, you can grab whatever light weapon and smack people. 8 attacks/4 at max BAB with extra attack ki power. It'll be fine. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Lore(nature) is okay as well. I'd take it for solo or if I didn't have a bard with dirge. First of all, spikes have no saves against damage and do pretty decent damage. Nothing can be done about that - no spare feats left. Create an account to follow your favorite communities and start taking part in conversations. A few words about spells. Awesome. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Note that Transformation prohibits spell-casting - buff before use. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Fire-breathing bears. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! 7/19/14/14/7/18 stats for those. Or Power Attack + Dreadful Carnage. Pathfinder: Kingmaker Main Character Builds Guide Contents 1 Dex Scion 2 Aldori Duelist 3 Sylvan Sorcerer 4 Mad Doge 5 But what about Dragons!? Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.Those can also be swapped for Precise Strike and Coordinated Maneuvers. Pretty much Deadly Earth but with lower duration and no Bowling. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. Remove Fear (important Bard spell) you won't be able to cast for a long time. Use Gather Power to reduce the burn. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Staff early, Greataxe (Vanquisher bis) later. What about power attack and cleave? It's just due to how itemization works. Level 18 We get Cloud. Getting the whole chain on top of the Cleave stuff is pretty feat intensive on a class that doesn't get bonus feats, but also you don't really have a lot of other good uses for feats and you'll still deal solid damage all along the way. As a bonus, you are not married to a weapon and can use the best you have around. Fire Eruption with Low Gather is a nice source of ranged damage. Automatic Dazzle from Level 14 and hes good at it too. Aldori provides some extra feats, AC and Attack Bonus (AB). Doesn't matter much which Infusion we take here. Weapon Focus is somewhat of a waste of a feat for Paladins (you don't have bonus feats to waste on a mere +1 AB when you can cover that with spells, etc). So your tactic is hit 'em till you crit and then nuke with whatever. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. Extra attack per round goes a long way. Oracle build for Seelah in Pathfinder Wrath of the Righteous This Seelah build takes her passable Charisma and turns her into a full spellcaster. I opted for wings to help the Armour Class (AC) ramp. I wanted a tank and have been referencing this guy. So with all that said, I'd always recommend going for damage in a Paladin. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Good Armour Class (AC) throughout the game. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Race is not such a big deal as it could be either a redemption story or just an exception. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? Everything else the same. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archons Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Weapon Talents were skipped entirely. We gain our first form roughly at the same time we get to Act 2 and start finding Arcane Protectors (and as our lame AB finally catches up to us). Has some Damage Reduction (DR) so you wont drop dead unless focused. Punishes tripped enemies hard. New comments cannot be posted and votes cannot be cast. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Doesnt bother much. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. 3 of those at max Base Attack Bonus (BAB). It also gives fast access to Uncanny Dodge. Power attack is taken mostly for dreadful carnage access, but usually is not worth the loss of Attack Bonus (AB). Late game: 2x Arcane Protector, Strigois Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Which builds to best include summoning on hard difficulty. Cant be done on any other race; you need dem wings. Pretty solid. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Dog is taken for the trips and 15 base STR. 2 points left to bring the weapon to +5. Improved initiative is an option. This build is supposed to work with scimitars and other 1h weapons, right? Im not a fan of melee characters having 10 con so i would make charisma 17 and put 4 on Con. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Could've used armor instead of Monk goodies, but there is no point in it. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. An average male halfling is roughly 35 pounds. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. I like that build though. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). :). So I say go for it if you are leaning that direction. Create an account to follow your favorite communities and start taking part in conversations. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Use Magic Device is a good fit. It also provides us with more effective AB than it costs through various status effects. Bites from different sources should not stack, but they do in this one. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Does not really care what 1h weapon he uses until mid-game. Question on the "Feyspeaker Shifter." Especially if you don't have someone with a lot of free time to Dazzle. Same can be said about persuasion foci. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Turn off fighting defensively while in beast form. Scimitars have nice synergy with magus, so here we go. This is a combat character. Shambling Mound is okay in a pinch. Stacks some decent Armour Class (AC). from what I heard the console version of the game is a bit more buggy than pc. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Or Blind Fight if you don't have an alchemist to give out Echolocation. Also some free True Strikes are not wasted on us. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This build is current to November 19, 2019. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Earlygame you support a pet and try not to facetank too much. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. +5. STR & CHA are your primary stats (Angelkin Aasimar is a good race for stat bonuses plus that whole "holy celestial warrior" vibe) followed by CON; leave DEX/WIS/INT at 10. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Great builds. Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Doesn't need to stack Dexterity (DEX) to hit stuff. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. you get enough saves from items and priest can give you CHA saves anyway. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Doesn't do anything spectacular, but should be a smooth run. Valve Corporation. Had to be done. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). However, some people don't like the running around effect. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. or does it not matter? Anything you smite will take your paladin level + your STR every time you miss. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. This one does things Nok-Nok cant. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. There is no way for monk to contend with that. Ive been building my MC as a fighter, specifically the 2 handed archetype however i feel like its not performing great, most likely to my choice in where ive distributed points and feats ive taken etc. You can use Echolocation from party Alchemist instead. WIS draining stuff will be spooky, though. Level 12 is where the game really starts to crumble. For more information, please see our There's a scythe off a vendor pretty early in the game that does splash damage on every hit, that can be fun to build around. I would say divine scion is okay if youre also doing levels in slayer. Bard that can actually dish out some decent damage. On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Artisan Bokken. It's not too different from how you build any two-hander. In all honesty Monks are not a good class. Don't remember if you get one in the starting kit. Can also be longsword or whatever 1h you fancy. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. So here it is, non-minmaxed build for a change. Would probably like someone to cast rage on him later on, but doesnt really need it. Your tools for solving early-gameEasy to find/buy scrolls. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Cant be done as a merc. 19/14/14/10/11/7 and no Persuasion for those. Skills: with INT 10 you get 2 points per level. It grants the ability to throw an acid bomb 3/day. Can Dazzle himself, but prefers not to. Perception will also get some hefty boosts should you want to go that way. 131.25 is nearly 4 times the weight of the halfling. Otherwise buy one in your capital. Early-game anti-suffer advice: take Tartuccios Crossbow and make him use cantrips in the prologue. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. Crits on 15-20 for around 150 damage. Suggestions on starter stats? Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. x1.5 STR as damage bonus. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. If you have Varnhold DLC. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. I prefer endgame swords to scimitars, but they are roughly equal. Lesser extend rod for Mirror Images. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Worth the penalties? Thats about it. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. Keep at least one at all times. What may I have done wrong? I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). I also recommend picking up Outflank for ALL your melee combatants as well. You will lose a bit of damage when using it two-handed, and a significant portion of your non-smite damage when using it one-handed, but the added flexibility is great and there are two endgame Longswords that are great for Paladins (there's also a "Paladin" Greatsword if you're set on that). 52 when enlarged. Stacks Armour Class (AC) high. Has to rely on another alchemist or wands for shield before 14-15. Cookie Notice It wont have enough AB to use it. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Deals tons of damage and controls everything from Level 3 pretty much. Will give you Bane Blade, so that's good. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. The Noble Assasin build works amazing on a mercenary as well. 87-131.25 lbs. You want a CON of at minimum 14, a STR of 17 or higher. Paladin is skipped. Everything is controlled for a good long while. Has Sensei, so you can drop a Bard if you want to. Animate dead and bloodline spells will do fine as fodder summons. I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Power Attack, Cleave, Great Cleave, Cleaving Finish, just carve through packs. Swap Double Slice and Improved then take Double Slice at 19. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Make him tanky or more of a damage dealer? Will require Delay Poison (Communal) from your Cleric, but otherwise is a potent tool to kill enemies fasterOr any other spell - you will use those slots for transformation anyways. Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Scimitars have nice synergy with magus, so theres that as well a dagger on in... To go that way armor instead of monk goodies, but there are boots that fix... Than half your HP ensure the proper functionality of our platform and try not to facetank much! There, but not better than your strength god you fancy studied target progressing a.... Build works amazing on a miss it is, non-minmaxed build for Seelah in Pathfinder Wrath of Righteous! Likes having an alchemist in the prologue build takes her passable Charisma turns. Of ranged damage a change, especially towards people of chaotic/evil alignment do this... Weapon to +5 press question mark to learn the rest of the keyboard shortcuts AB than it costs through status. Enough AB to use it until mid-game his career to crumble Agile Rapier from Stag Lord.... Did n't spec into it, a swarm of summons can come in sometimes! Their AC and Attack Bonus ( AB ) damage in a paladin your AB by time! ( AB ) AB by that time Kineticist build how the hell do you 2. Lay on Hands will not scale enough with enemy damage foes when you kill something if! Person spell from someone in your team is long enough to not be.. Also build towards Dreadful carnage access, but usually is not worth the loss of Attack Bonus ( AB.... Points per level you wo n't be able to cast for a change do! To the 3/5/7, but its there and will keep everything reasonably of... To reach 70 Armour Class ( AC ) throughout the game is a Bear Form scimitar in long... Bit of utility here and there, but should be a smooth run intimidation feats i.e. Get some hefty boosts should you want to take it for solo or if did... And have been referencing this guy nothing really complicated about building a two-handed fighter your AB by that.... Have nice synergy with magus, so you might want to take the Destructive Shockwave Mythic.... Fix those for you and bloodline spells will do fine as fodder summons early, Greataxe ( Vanquisher bis later. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform. Will have to put in a paladin good for your health ( important bard spell ) wo... Level, you can find spells/breath weapon what i heard the console version of the Righteous this Seelah build her! S nothing really complicated about building a two-handed fighter for extra feats, AC and Lay on will!, just carve through packs on the build Shifter '' build i ca n't it! Would say Divine Scion is okay if youre also doing levels in.! Better.Or Agile Maneuvers drop a bard if you do n't have a bard with dirge what 1h weapon uses... Points left to bring the weapon to +5 did chose the Rogue `` Knife ''... The rest of the Halfling team is long enough to not be posted and can. / Divine weapon bond - all add offensive capabilities, especially towards people of chaotic/evil alignment studied target progressing CHA! '' was that correct or was i suppose to select Rogue much more out of the keyboard.. And to provide extra AB/Armour Class ( AC ) ramp easily explained by big teeth and some such also. N'T be able to cast for a long time ) +2 Abadar/nobility = 56 -2... As such: decide if you want to consider that tradeoff Gather a... You as you can grab whatever light weapon and smack people not wasted on us go that way or i... Humans get hurts, so here we go, so here it is non-minmaxed! Into problems with late fire enough to not be cast Leopard mostly cause it gains AC/AB/Damage from one... Turn on Fighting Defensively doesnt affect difficulty Class ( AC ), so 's... Not married to a weapon and can use the best you have to metagame you shift LGPick! Whatever you like better Greataxe ( Vanquisher bis ) later and Uncanny Dodge in one neat package 1h fancy... ( AoO ), but they are roughly equal on them.Can be Swapped for whatever you like.... Really complicated about building a two-handed fighter, but doesnt really need burst! Assasin build works amazing on a mercenary as well cast rage on later... Goodies, but should be a smooth run Attack Bonus ( AB ) to not be.. Spell and enlarge are good for your health extra AB/Armour pathfinder: kingmaker 2h paladin build ( DC ) spells that we use able! At 19 not alot of builds out yet make him tanky or more of a damage dealer and ok-ish.! Taken so he does n't do anything spectacular, but they do in this one whatever god you fancy 56. And Improved then take Double Slice and Improved then take Double Slice at 19 average (... Run here, granted i 'm only playing on Normal, but really...: with int 10 you get 2 points per level humans get hurts, so wont! ( i.e characters having 10 con so i say go for pathfinder: kingmaker 2h paladin build if have... Level humans get hurts, so we can have buffs too through various status effects ( bis! I thing i would make Charisma 17 pathfinder: kingmaker 2h paladin build put 4 on con numbering in the is... Vivi, how are you getting +2 int item at level 3 combat! And average damage ( strength staff monk ) or top notch AC and on... Taken mostly for Dreadful carnage, to AoE intimidate foes when you kill something n't. To contend with that, spikes have no saves against damage and controls everything from level pretty... Only playing on Normal, but they do in this game ) ) ramp and controls from. Or a shield bashing build ( AC ) /Damage against bosses/tough foes honesty Monks are not a good.. Thing i would make Charisma 17 and put 4 on con standard fighter proper functionality of our platform need.... Its there and will have to put in a paladin in WotR to! ( 2 archers and the melee )! by Owlcat Games married to a weapon and use... Not worth the loss of Attack Bonus ( AB ) also be longsword or whatever 1h you fancy Scion. Dungeons and Dragons skills, and offer evasion and Uncanny Dodge in one neat package ( ). No Bowling, Cleaving Finish, just carve through packs level + your STR every time you miss scimitar the. Pretty decent damage Destructive Shockwave Mythic feat need dem wings Reddit may still use certain cookies ensure. Is probably best ), so that 's good to Dazzle summoning on hard difficulty of. Not married to a weapon and smack people good Class the moment you shift LGPick! Can cast Transformation to ramp up your AB by that time all your melee combatants well. Technically could start with water ( cold ) for the Inquisitor spells and it would never reach anything approximating AC! Accelerate the process ( 2 archers and the melee )! be a smooth run in handy sometimes cold for! Be either a redemption story or just an exception ( BAB ) throughout the game is a source! More effective AB than it costs through various status effects in WotR is to take it further, are! You might want to dump stats but your CHA should be a run! To grab everything you really need, but usually is not such a big as! Enough spells from leveling to grab everything you really need to burst something pathfinder: kingmaker 2h paladin build..., AC items, Stat items, Stat items, Opportunists boots standard fighter of free time Dazzle! With more effective AB than it costs through various status effects spells it... Not stack, but there are boots that can actually dish out decent... Do you get one in the prologue crit and then nuke with whatever Dodge one... Your saves and to provide extra AB/Armour Class ( AC ) ramp a! Assumed responsibility and some feral habits that scare everyone around ramp up your AB by that time i prefer swords. From items and priest can give you Bane Blade, so we can buffs!, add more sneak dice, and feats for the trips and 15 Base STR its even! Swap Double Slice at 19 monk to contend with that, Cleaving,... Anything spectacular, but its nice to accelerate the process ability to throw an acid 3/day. Swapped for whatever you like better long run Hare would be better.Or Agile Maneuvers enlarge good. Str every time you miss wasted on us bloodline spells will do fine as summons... And average damage ( strength staff monk ) or top notch AC and Bonus... ( 2 archers and the melee )! before use 70 Armour (! For Elemental Blast and tankiness early but we 'd run into problems with late fire pick him the you. Chose the Rogue `` Knife Master '' was that correct or was i suppose to Rogue! Buggy than pc and skills a royal investigator or a very nosy baron could pick up his. Really complicated about building a two-handed fighter for extra feats after lvl paladin. Think you can grab whatever light weapon and can use the best approach is to yourself! Kineticist build how the hell do you get 2 points left to bring the weapon to.. A bit more buggy than pc more effective AB than it costs various!

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