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  • Most gamers play friend friends and avoid junk food, survey shows

    The idea that gamers are antisocial grumps who stay up all night eating junk food while playing Call of Duty in their mother’s basement is woefully outdated.

    According to a new survey, about half of all gamers admit they’ve been playing more since the pandemic started, but nearly three-quarters use it to socialize.

    Only ten percent of respondents said they munched on junk while gaming, compared to the 37 percent who don’t eat at all while playing. 

    Nearly half of respondents kept their gaming to between 8pm and midnight, while just seven percent burned the midnight oil. If you have any concerns regarding the place and how to use my blog, you can get in touch with us at our website.  

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    Some 71 percent of gamers in a new survey from game developer Jagex say they play with online or real-world friends

    Some 71 percent of gamers in a new survey from game developer Jagex say they play with online or real-world friends

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Lockdowns caused by COVID-19 have led many to pick up a controller: Nearly half of the respondents said their gaming has increased since the pandemic.

But they weren’t being antisocial—an overwhelming 71 percent were playing with other people.

Most gamers keep reasonable hours - between 8pm and midnight - and don't eat junk food while they game. In fact, 37 percent said they don't eat at all while gaming

 Most gamers keep reasonable hours – between 8pm and midnight – and don’t eat junk food while they game. In fact, 37 percent said they don’t eat at all while gaming

Likely due to social distancing, it was more with online friends (36 percent) than ‘in real life’ (IRL) pals (28 percent).

But ‘this certainly suggests that gaming is a more sociable than solitary sport,’ according to the report.

You can also forget the stereotype of the zombie-eyed gamer glued to the screen in the middle of the night. 

A majority of gamers stick to sociable hours with 48.5 percent playing in the evening between 8pm and midnight, and 26.5 percent fire up their console between 4pm and 8pm.

Only seven percent said they were night owls, playing between midnight and 4am, and just two percent were gaming between 4am and 8am.

About 8 percent admitted they’ve played video games when they should be working.

Less than four percent of gamers play in the basement, compared to more than half who set up in the bedroom, a quarter who play in the living room and about 20 percent who play in their home office.

And gamers don’t scarf down fries while leading World of Warcraft raids, either: 37 percent said they don’t eat at all while gaming, while 21 percent said they only eat home-cooked food.

Seven percent of survey respondents said they like to game naked

Seven percent of survey respondents said they like to game naked

Only 10 percent said they chowed on fries, pizza and my blog other unhealthy snacks while gaming.

Most gamers (54 percent) rehydrate with water, with coffee and tea accounting for about 14 percent and sugary sodas accounting for less than 10 percent.

‘The stereotype of gamers as people who play on their own, in their basement, drinking energy drinks just isn’t necessarily valid any more – certainly not among the 300 million player accounts created since RuneScape was launched,’ Phil Mansell, CEO of Jagex, told MailOnline.

Gamers do like to relax, though: 43 percent of gamers slip into pajamas or loungewear before grabbing a controller, while 30 percent stay in their jeans and t-shirt.

Perhaps most interestingly, 7 percent of respondents said they like to game naked.

Online gaming was niche when Jagex was founded, even among gamers.

‘Two decades later, thanks to the efforts of game makers and the accessibility of games on PC and mobile in particular, that niche has now become mainstream,’ Mansell said.

‘What’s surprising is that in an age where many of us are feeling socially more isolated than ever, that the strength of online communities is filling this void so well,’ he told MailOnline.

‘[It] is really effective in bringing people together during a time of physical separation.’

The new survey aligns with a growing body of research showing video games can be good for your mind, body and social life.

A study out of Australia found gamers were 20 percent more likely to have a healthy body weight than the average person.

Esport gamers are also less likely to smoke and drink than the general public and those who play sports related games tend to be more active in real life.

A separate study from Oxford reported that people who enjoyed playing games like Plants vs Zombies: and Animal Crossing saw an improvement in their overall mental health.

‘Video games aren’t necessarily bad for your health,’ said Andrew Przybylski, director of research at the institute. ‘There are other psychological factors which have a significant effect on a person’s wellbeing.’

That doesn’t mean there isn’t a downside to all that gaming: A recent poll found one in four couples argue about video games once or twice a week.

About 12 percent said gaming-related fights happened as often as 150 to 200 times a year, and one in 50 said they got into it every single day over Call of Duty, Fortnite or other releases.

According to an unofficial survey from the pokers site Cards Chat, a quarter of men said they’d thought about ending their relationship over gaming-related arguments.

That’s compared to 17 percent, or about one in six, of the women.

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  • The Diverse World of MMORPG

    MMORPG an acronym for Massively Multiplayer Online Role Playing Games is an evolving craze amongst gamers.This niche has grown out to become extremely popular in the recent times. But the origination of MMORPG backs in the year 1997 when Richard Garrote the man behind this plan came up with this unique gaming experience.

    These games function within a virtual framework wherein many different players come online and play together to fight and win over other players.Since this is a role playing game therefore any player within this arena, reside in a world of fantasy which assigns them a character and the players are therefore responsible for their character and its every action. Online MMORPG can be played for hours on end and are equally interesting.

    One of the major features of an MMORPG is that you get to play with real people.

    With the presence of a number of different personalities present online playing the same game, the entire setup becomes dynamic and also active. Thus players can join groups and achieve targets and complete tasks together much easily in an MMORPG. This experience is actually very different and gives a chance to the player for discovering a lot more.

    Also this gives an opportunity to players so that they can meet new people and create bonds online through the medium of this game. If things go well then you can have group mates who will accompany you in every adventure you undertake. Just make sure that you begin as an active member.

    MMORPG's are completely different from any other multiplayer games because of their dynamic nature.

    So even if a player goes offline, other players who come online over the game carry through the game development and hence the game is always in action irrespective of who goes offline. Simultaneously many players will access the game and help in its progress.

    The number of players that can play in a single go is another major difference between a videogame and an MMORPG. There can be several thousand or even millions of players who can at the same time log in and play the games. MMORPG's are available in several different categories and the most frequently found are fantasy, adventure, sports, evil role playing games and many more.

    If you beloved this report and you would like to get much more facts pertaining to my blog kindly pay a visit to the website. While many of these games are free some even come at a price. Certain games require being downloaded in order to play while others are browser based games